Heightmap terrain editor

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open_in_new Dailymotion
A terrain editor I made in OpenGL / GLUI for a group project / game for my MSc (Resurrection). <br />Features : <br />-Raw heightmap loading <br />-2 sets of 4 texture layers <br />-.dds / .sgi / .bmp texture loading <br />-on the fly adjustment of size/positions/normals of the whole heightmap. <br />-on the fly creation of craters with variable radii <br />-on the fly lightmap generation <br />- layer changing points & blending <br />-.obj export of the model <br />- export of the 2 maps, that contain light direction/color information, shadow information (blurred by a 7x7 gaussian filter for artifact elimination), so that they can be readily used on the exported model. <br /><br />All on-the-fly adjustments are calculated in the GPU. <br /><br />In the video a 513x513 heighmap is used.