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Goodgame Gangster is the most passive, repetitive, derivative and uninteresting game that I have played in recent memory. The game begins with a registration page that requires players to sign up using their name and email address. Once this is completed, the player is then given step by step instructions on the gameplay.
As the game progresses the player comes to the realization that the game is simply a point and click affair that uses tedious, automatic actions that begin once the player has made a decision upon a course of action. For example, the game gives the player several missions to choose from. Once the mission is chosen a screen comes up that shows a player pitted against his enemy. Instead of having choices to make in the lead up to battle, Goodgame Gangster forces the player to watch as a gun that is floating in the middle of the screen shoots each character. Obviously, the character with the highest energy level combined with the most attack power, luck, and toughness will win the battle.