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Frogmind's focus on intricate physics, trial-and-error, and repetition shouldn't be surprising given their past work on Trials, but Badland isn't quite as well-equipped to handle that type of game. The one-touch control scheme is ideal for iOS games generally, but Badland's capricious physics engine and controls are fine-tuned in such a way that no two runs are ever feel quite the same, and similar-seeming inputs don't always produce the intended effects on-screen.
As a result, it can be hard to locate problem areas or learn your way through a given puzzle.