Sonic Unleashed | Gameplay | Nintendo Wii

MNPGameVideos 2013-10-31

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Day Stage - Windmill Isle - Act 1

Sonic Unleashed, later released as Sonic World Adventure (ソニックワールドアドベンチャー Sonikku Wārudo Adobenchā) in Japan, is a 2008 video game in the Sonic the Hedgehog series developed by Sonic Team and published by Sega for multiple platforms in 2008. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis, Doctor Eggman, splits the world into pieces, as well as his struggles with his new beast form, Sonic the Werehog. Gameplay features two distinct styles, with each being played either during daytime or night-time. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.

The game's existence was first brought to light when Sega trademarked the Unleashed name, and shortly after, images and a gameplay video were leaked to the public in March 2008. Public anticipation for the game was high, owing to the video's demonstration of some two-dimensional gameplay, seen as a possible return to Sonic's platforming roots. However, critical reception for the game was mixed, with reviewers praising certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, and criticizing others, such as the new Werehog game mechanic, as well as several gameplay and design concepts. Many reviewers felt that Unleashed was ultimately not the title that would be able to reinvigorate the series. Sonic Unleashed was de-listed in 2010, following Sega's decision to remove all Sonic titles with average Metacritic scores from sale in stores.

Gameplay in Sonic Unleashed focuses on two modes of platforming play: fast-paced levels that take place during daytime, showcasing Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic's Werehog form emerges, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies (those created by the main enemy in the game, Dark Gaia). Each level takes place on a particular continent, each of which is based on a real-world location (i.e., Greece-based Apotos, Italy-based Spagonia, Africa-based Mazuri, New York-based Empire City, China-based Chun-nan, Antarctica-based Holoska, Middle East-based Shamar, and Southeast Asia-based Adabat). In sections of the Xbox 360 and PlayStation 3 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog; in the PlayStation 2 and Wii versions, time is advanced automatically.

Daytime levels focus on Sonic's speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay. 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games, where the player controls Sonic in a side-scrolling fashion, while 3D sections see the camera placed behind Sonic, so the player may move in all directions. In addition to moves available in past games, such as the homing attack, new moves are also introduced. For instance, a new sidestep feature known as the Quick Step is available, allowing Sonic to dodge left and right, and a Drift feature, which allows Sonic to make tighter turns without slowing down. The game also features a gameplay mechanic previously used in the Sonic Rush series called the Sonic Boost, which greatly increases Sonic's speed, allowing him to smash through objects, destroy enemies instantly, or even access different level paths. In the Xbox 360 and PlayStation 3 versions, an on-screen "Ring Energy" meter displays how much boost is available. The amount of boost remaining may be increased by collecting more rings, and is decreased by using the Boost. In contrast, the PlayStation 2 and Wii versions of the game represent available Boost using bars, which may be added by performing "Action Chains", destroying multiple enemies in quick succession through the use of homing attacks, or by collecting rings.

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