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Contra: Shattered Soldier, published in Japan as Shin Contra (įéæįž
, "True Contra") is a video game that is part of the Contra series by Konami. It was developed by Team Kijirushi, a group of staff members within Konami Computer Entertainment Tokyo, and released for the PlayStation 2 in 2002. The game marks a return to the two-dimensional gameplay style employed by the series prior to Contra: Legacy of War.
Shattered Soldier returns to the classic game system employed by the series prior to Contra: Legacy of War. The game is played entirely in 2D from a side-view perspective, but with fully polygonal graphics, although some segments in which the player rides a snowboard or a motorcycle are viewed from a front or rear-view perspective. The controls and abilities are similar to the ones featured in Contra III: The Alien Wars. In addition to being able to keep the character's mobility still while aiming and shooting, the player can also keep their character's aim still while moving as well (a featured that was retroactively ported over to the Game Boy Advance version of Alien Wars).
The major departure in Shattered Soldier is the omission of power-up items. Instead, the player is equipped with one of three permanent weapons that can be switched at any point. Each weapon has a standard automatic shot and an alternate charge shot for a total of six types of shots. The standard shots are: a rapid fire automatic machine gun (Heavy Machine Gun), a flame thrower (Flame Whip) and a grenade launcher (Diver Mines). The charged versions of the same weapons are: the Round Sweeper, which launches out a "gun pod" that sprays bullets in multiple directions; the Energy Shot, a large gunshot which delivers great damage; and a barrage of Homing Missiles that traces the nearest target.
Like Contra: Hard Corps, Shattered Soldier has multiple endings. However, the ending received now depends on player performance, rather than the path taken during the course of a game. The game introduces a "hit rate" system which gauges the amount of enemies destroyed as a form of performance metric. Every unique target in each stage, whether it be an actual enemy or an object in the area, that is destroyed increases this ratio. A high hit-ratio, along with the minimization of lives lost and continues used, is essential to receive the better endings, and consequently unlock the additional extra features. The player can replay previously completed stages to achieve better grades before proceeding to the fifth stage (after that point, the player must play through the remaining set of stages continuously).
In A.D. 2642, Earth remains scarred from previous alien conflicts as environmental problems grow beyond humanity's control. 80% of the planet's population was completely devastated by a malfunctioning hyper-magnetic weapons grid during development. Bill Rizer, the hero of the Alien Wars, was held responsible for the incident, as well as for murdering his partner, Lance Bean, who reportedly tried to stop him. He was given a sentence of 10,000 years in cryogenic prison.
However, five years later, in 2647, Earth faces another threat as the terrorist organization "Blood Falcon", led by a mysterious and superhuman commander, spreads panic over the world. The ruling government, referred to as the "Triumvirate", decides to release Bill Rizer prior to completing his sentence, in view of his previous successes in defending Earth, in hope of neutralizing Blood Falcon. Lucia, an advanced cyborg soldier built by the government from Dr. Geo Mandrake's research, is sent to accompany and assist Bill's endeavors. Bill eventually finds out that Lance is still alive and is in fact the commander of Blood Falcon himself.
After defeating Lance, it is revealed that the aliens from the past games attacked because the Triumvirate secretly stole a mysterious, powerful "Relic" from them. With this information, Bill and Lucia have to confront Triumvirate and uncover the secret of the alien Relic.
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