Bomberman Generation | HD Multiplayer Gameplay Video 1 | Nintendo GameCube (GCN)

MNPGameVideos 2013-11-20

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The gang is at it again. This time they duke it out in Bomberman Generation
Series: Bomberman Generation - HD Multiplayer Gameplay - Video 1
Standard Battle Time

Get ready for some crazy bomberman madness - It's anyone's game

Bomberman Generation (ボンバーマンジェネレーション Bonbāman Jenerēshon) is a 2002 video game released for the Nintendo GameCube. It was later followed up by Bomberman Jetters.

Bomberman Generation consists of six worlds consisting of about five levels each. The levels involve puzzles, mini games, Pokémon-like battles using Charaboms who get befriended by Bomberman once defeated, and Charabom or bomb merge areas where a merge item and a bomb get fused or a Charabom and another Charabom get fused resulting in a stronger bomb or Charabom. Pommy (Pomyu) from Bomberman 64: The Second Attack and a few of his variations make appearances as Charaboms. The worlds have unique bosses each with a different strategy of defeating them. All of the worlds have puzzles that the player has to solve with bombs or Charaboms. Bomberman can acquire various power-ups which can increase his speed and his bomb power.

Bomberman Generation was one of the first titles to employ the style of cel-shading for the GameCube, a style utilized again in Bomberman Jetters and The Legend of Zelda: The Wind Waker.

The multiplayer mode resembles that of the classic games in that the players can no longer utilize full three-dimensional movement. The battles can consist of up to four human or computer characters. There are five different modes from which to choose.

Standard Battle: This mode consists of classic Bomberman multiplayer where four players attempt to defeat one another by using bombs. Whoever is the last man standing wins. In the last minute of the battle, blocks drop along the edges of the arena, making it smaller and smaller until someone wins or time runs out, which ends in a tie. This mode has a variety of levels from which to choose, and the player can decide how often the power-ups appear.

Reversi Battle: Bomb explosions flip the green floor panels to the color of whichever Bomber dropped the bomb. However, opponents can flip the panels previously flipped by other players. Whoever has the most amount of panels matching their corresponding Bomber when time is up is the winner.

Coin Battle: By blowing up treasure barrels, players attempt to find the most coins before time runs out. Being killed causes the player to lose half of his or her coins. As the match progresses, Hige Hige Bandits appear to steal the coins, but blowing them up releases the coins and additional power-ups.

Dodge Battle: Bombers cannot drop bombs; rather, bombs fall from the sky, and everyone must avoid the explosions. Bombers are equipped solely with Bomb Kicks, Punches, and Speed-Ups to avoid the blasts. The blast area of each bomb is shown on the arena floor. As the match progresses, a variety of different bombs and patterns of bombs will fall.

Revenge Battle: All Bombers are in Revenge Bomber mode, and get points depending on how many moles they can stun or blow up. The bombs only go as far as the cursor allows, and merely stunning the moles with a bomb does not give the player as many points as making one explode.

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