Call of Duty Black Ops 2 Weapon Guide: Five-seven Pistol (Best Class Setup and Best Game Strategies)

AULuftwaffles 2014-01-24

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The Five-seven is the first pistol you unlock in Black Ops 2 as soon as you unlock create-a-class. It is a semi-automatic weapon, but the fire rate cap is beyond how fast most
people can pull the trigger. It is best suited to flanking due to its fast handling characteristics. It is not very good at range since the damage drops off quickly as the
range you are taking on enemies increases.

Five-seven Best Strategy
When using the Five-seven avoid long sight lines. Even most sub machine guns are better at medium range than the Five-seven, but you have more than a fair chance in close
quarter combat since you can get 2 hit kills at very close range. When you maneuver the map think ahead and use the routes either not commonly used or that offer many chances
of encountering an enemy close up.

Five-seven Attachments
Compared to the iron sight the reflex sight doesn't offer many advantages. The view on the target is a bit more clear, but the visual recoil of the Five-seven will take away
that advantage as soon as you start shooting. Since the Five-seven isn't an automatic weapon the fire rate is usually slower. This means that hip fire is less reliable and the laser sight doesn't do much to improve that. True it can be very powerful, at times you can even shoot enemies at medium range in a few shots, but at other times you can be very close to enemies and miss every shot even though your aim was good.
The long barrel increases the range of the Five-seven. This can come in handy should you accidentally run into an enemy at medium range, but most of the time you will still
loose the engagement. In the engagements you should be focusing on, namely close range engagements, the long barrel doesn't help at all. FMJ increases the penetration and damage against score streaks of the Five-seven. Whilst using it I didn't notice much of a difference. Fast mag isn't really necessary on the Five-seven as reload times are already very short. The Five-seven has a large magazine, so you can reload when it is safe and thus don't need the fast mag attachment.
The knife attachment is a powerful addition to the five seven. The time it takes to recover from using the knife is greatly reduced so the penalty of missing is reduced. But
using the knife attachment means that most of the time you should be using the knife rather than shooting enemies since you are close to then anyway. Thus if you intend to
use the Five-seven the knife attachment doesn't do you much good.
When you use dual wield you cannot use any other attachments. It reduces the effective range of the Five-seven even further and introduces a random factor similar to using
the laser sight attachment. At very close range you can kill in one shot from each Five-seven, so essentially the Five-seven becomes a very close range shotgun. It is fun to
use, but not the best attachment by far for the Five-seven.

Five-seven Best Class Setup
When you take on multiple enemies, which is fairly likely if you flank, you will often run out of ammunition. Extended clip reduces the chance of that happening and lets you
worry less about missing a few shots. The suppressor is a near necessity if you are close to enemies, as without it you will often alert the rest of the enemy team by shooting one of them. It also serves to confuse enemies as they won't have a clear indication of where you are shooting from.
The class setup is focused around making it easier to flank. Lightweight increases the movement speed which has two advantages. Firstly you can flank faster and secondly it
is much more effective to strafe enemies, which is often key to winning close gun fights. Ghost will prevent an enemy UAV from uncovering you flanking move. Toughness is
important in gun fights when enemies are shooting back since the flinch caused by the impact of enemy bullets can easily cause you to miss your target. Dexterity brings up
the Five-seven faster after sprinting, which lets you sprint without having to worry about being caught off guard.
With the tactical insertion you can define your spawn point. Since I recently prestiged I didn't have the tactical insertion unlocked so I don't have any footage for it. Set
it up near where you think the enemies are spawning. Should you die you won't have to make the long path from your spawn to theirs again, and often you can surprise enemies
that assume you have been dealt with. But if you even suspect that an enemy is watching your tactical insertion be sure to cancel it.

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