A key advantage gives one castaway a game-changing opportunity, and another castaway lashes out when their integrity is questioned.
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Survivor, with host Jeff Probst, is an international phenomenon in its thirtieth season! It has maintained its basic competitive premise in which sixteen to twenty contestants, the castaways, are split into tribes and assigned separate camps at the filming's location, typically a tropical setting. As a tribe, the castaways must survive the elements, construct shelter, build fire, look for water, and scrounge for food and other necessities for the entire filming period, around 39 days.
In the first half of the game, the tribes face off in challenges, some for rewards of food, shelter, or luxury items, while others are for immunity, preventing the winning tribe from having to go to the next Tribal Council. Tribes that do go to Tribal Council discuss the events of the last few days with the host asking questions, and then must vote out one of their own players, eliminating them from the game.
In the second half of the game, the tribes are merged into a single tribe. Challenges are played at an individual level for individual rewards and immunity. At subsequent Tribal Councils, those eliminated start to form the jury, who sit in on all subsequent Tribal Councils but otherwise do not participate. When only two or three castaways remain, those castaways attend a final Tribal Council, where the jury is given the opportunity to ask them questions. After this, the jury members then vote to decide which of the remaining castaways should be declared Sole Survivor.
Tribes may be pre-determined by production before filming starts. Often this is done to equalize the sexes and age ranges within both tribes. In other cases, the tribes may be created on the spot through schoolyard picks. Once assigned a tribe, each castaway is given a buff in their tribe color to aid the viewers in identifying tribal alliance. Tribes are then subsequently given names, inspired by the local region, and directions to their camps.
At their camps, tribes are given minimal resources, such as a machete, water canteens, cooking pots, and staples of rice and grains, and are expected to build shelter against the elements from the local trees and other resources. including fruits, wild animals, and fish.
During both pre- and post-merge segments of filming, the castaways compete in a series of challenges. Tribes are alerted to these upcoming challenges by a message, often in rhyme, delivered to camp by the production team at a basket or box on a nearby tree; this message has come to be called "treemail", playing off the word "e-mail". The message typically hints at what the challenge might be. The message may also provide props to demonstrate this, practice equipment for the players, or a sampling of the reward. There are Tribal challenges and individual challenges, played for rewards, immunity or both.