September 24, 2015, the Oculus Rift Gear VR Headset is exciting for casual and mobile gamers on the go, the device everyone is most excited about, of course, is the Oculus Rift with an Xbox controller—Oculus's gaming standard. As one might expect, the Rift, in order to have its full potential unlocked, must work with an appropriately powerful machine, which is where the Oculus Ready PC Program comes in. A sticker from the program signals that a PC has been tested and works well with Oculus Rift. The Rift will offer numerous new ways to enjoy VR, everything from immersive film, peer-to-peer connections and games built by the more than 200,000 Development Center users. But perhaps unsurprisingly, Oculus is looking beyond the release of the Rift toward the future refinement and application of virtual reality. A huge part of that, will, naturally, be haptics—or, in layman's terms, touch and hand-motion sensitivity. The appropriately named Oculus Touch went through more than 300 prototypes to find an acceptable model, but what the company ended up with sounds groundbreaking. To test the device, Oculus built a virtual toy box, in which the company's development team tested and refined their models to insure that they could interact with the environment in a myriad of ways, from throwing, poking, pulling, even shooting lasers at one another.