About the Game:
Super Mario World[a] is a platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was initially released in Japan in 1990, followed by releases in North America in 1991 and PAL territories in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a ridable dinosaur who can eat enemies and spit some of them out as projectiles.
Super Mario World was ported to the Game Boy Advance as Super Mario World: Super Mario Advance 2 between 2001 and 2002.[50] It features the same number of levels as the original, Luigi as a playable character in single player with his characteristic behaviour and appearance from Super Mario Bros. 2, Game Link Cable support for four players in the Mario Bros. Classic mode, and the ability to save anywhere, rather than just after beating Ghost houses or Castles. Difficulty is lowered as being hit by an enemy no longer makes him lose all current power ups. Additionally, the alternate overworld map and enemy sprites that was normally unlocked by beating the Special World is now instead unlocked by finding every exit in each level.[51][52] It received positive reviews; critics enjoyed its new inclusions and retention of the SNES original's "feel".[51][52][7] GameSpot named it the best video game of February 2002.[53]
Source: Wikipedia
DEVELOPER: Nintendo EAD
PUBLISHER: Nintendo
SYSTEM: Game Boy Advance
RELEASE YEAR: 2002