Call of Duty: Declassified Abandons Zombies, Gaikai Responds to Sony's Purchase, and Nintendo Makes Large Company Statement - Nick's Gaming View Episode #79

TheGamerAccess 2012-10-13

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Coming up today on Nick's Gaming View: Vita's version of Call of Duty to lack fan favorite gameplay mode, Gaikai responds to Sony's acquisition, and Nintendo makes large company statement, THIS IS NICK'S GAMING VIEW!

Hello everyone and welcome to Nick's Gaming View, you are here with your host, Nick McCandless. Call of Duty: Declassified, the franchise debut on Sony's latest gaming handheld, has recently found its way into the minds of Call of Duty and PlayStation fans nationwide. With a disappointing appearance during Sony's 2012 Gamescom conference earlier this year on August 14th, the visuals shown disgusted viewers as the power of the PlayStation Vita was clearly abandoned. While the visuals appear to have been enhanced substantially since the debut gameplay trailer, Activision has officially announced the absence of the fan favorite zombie mode that Call of Duty has established. When questioned on the removal of such popular mode, Activision representative, Dan Amrich stated, "This is the first Call of Duty game on Vita, and it needs to deliver on its core strengths — arguably, multiplayer gaming with twin-stick controls in a portable format. That's the core experience, and that simply needs to come first." While I understand the important of multiplayer gameplay within a Call of Duty title, it sure would have been nice to see Activision invest more time into their debut Call of Duty Vita title to ensure the game delivers the authentic Call of Duty experience that millions of gamers have come to love.

Advancing on the PlayStation platform, Sony's acquisition of Gaikai earlier this year spiked a plethora of discussion in regards to how Sony would integrate Gaikai's cloud-based gaming service within the PlayStation brand. While details remain scarce on what the acquisition will entail, Gaikai has recently revealed, "Our growing team is working on a number of exciting initiatives that we can't wait to unveil. We can't share the details now, but we will soon." Continuing on Sony' purchase, Gaikai confirmed "Gaikai will help Sony Computer Entertainment grow their ecosystem, empower developers with new capabilities, dramatically improve the reach of various content and bring breathtaking new entertainment experiences to end-users around the world." The idea of utilizing Gaikai's technology within the PlayStation brand has been a topic of interest ever since the acquisition went through, but seeing the experience come to life will be something Sony must deliver effectively to validate their recent purchase.

Transitioning into the realm of Nintendo, Reggie Fils-Aime, President and chief operating officer of Nintendo's North American division has proclaimed that Nintendo is indeed an entertainment company rather than strictly gaming-based. Referencing titles such as Brain Age and Wii Fit, Reggie feels that Nintendo's focus lies in being involved within all consumer's entertainment at all times. Sure, Nintendo has mastered capturing a wide audience within the gaming realm with the Wii and 3DS, but comparing their entertainment presence against Microsoft and the massive establishment of Sony, leaves Nintendo climbing for attention. Could Nintendo switch the tables around with the launch of Wii U? We shall find out later this year leading into 2013, so stay tuned to Nick's Gaming View for your daily access pass for all things gaming.

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