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Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. On September 6 2012, Sony revealed that the game was HD remastered and was released within the Killzone Trilogy on October 23, 2012.
The game is set in an era of space colonization. Earth, after a serious nuclear war between its nations, formed a major government of the richest surviving governments and industries to explore space colonization, eventually settling a solar system outside of Sol. Alpha Centauri is a system with two planets, the lush and blossoming Vekta, the other rich in energy supply but inhospitable; Helghan. These two planets were purchased by the Helghan Corporation after the UCN (United Colonial Nations) decided to auction them. However, after Helghast's economic policies threatened to undermine the UCN's financial system the UCN invaded Vekta and removed the Helghast after failing to impose financial sanctions. This forced the Helghast to colonize Helghan, a harsh and brutal planet, and deeply resenting the loss of Vekta. The planet's harsh environment forced the Helghast to adapt and mutate so much that they can no longer be considered human. They are stronger, faster and more resilient than their human cousins, and possess a burning hatred for humanity. Except for a small number of half-breed Helghast and trained troopers, they require a gas mask and air processing tank.
Killzone received mixed to positive reviews. PSM stated that Killzone is "Graphically stunning and hits the mark in so many ways, it's baffling; they promised us we'd experience future war, and we have... and come away shaking." Other reviewers cited technical problems with Killzone, including inconsistent AI, occasional bugs, frame-rate issues, distracting graphical glitches, repetition of the same voices, short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it "underwhelming and mediocre" and Into Liquid Sky stating that it "needs more refinement".
Reviewers such as GameSpy claimed that Killzone partly suffered due to the incredible publicity it received before release, raising expectations only for them to go unfulfilled. Despite this, Killzone was admired for its sound effects, its soundtrack, and its presentation of a gritty war zone; it was also credited for its unique hard sci-fi art design.